home *** CD-ROM | disk | FTP | other *** search
Text File | 1996-04-04 | 6.0 KB | 270 lines | [TEXT/XCNQ] |
- (game-module "ww2-div-pac"
- (title "WWII, Division-level, Pacific")
- (blurb "Definitions for divisional/theater-level WWII in the Pacific")
- )
-
- (unit-type a-inf (image-name "inf-div") (possible-sides "allied")
- (help "Allied infantry division"))
- (unit-type a-armor (image-name "armor-div") (possible-sides "allied"))
-
- (unit-type j-inf (image-name "inf-div") (possible-sides "japanese"))
- (unit-type j-armor (image-name "armor-div") (possible-sides "japanese"))
-
- (unit-type para (image-name "para-div") (possible-sides "allied"))
- (unit-type hq (image-name "flag"))
-
- (define ground-types (a-inf a-armor j-inf j-armor para hq))
-
- (unit-type aa (image-name "ap"))
- (unit-type dd (image-name "dd"))
- (unit-type ss (image-name "sub"))
- (unit-type cl (image-name "ca"))
- (unit-type ca (image-name "ca"))
- (unit-type cve (image-name "cv"))
- (unit-type cvl (image-name "cv"))
- (unit-type cvs (image-name "cv"))
- (unit-type cv (image-name "cv"))
- (unit-type bc (image-name "bb"))
- (unit-type bb (image-name "bb"))
-
- (define small-ship-types (aa dd ss))
-
- (define large-ship-types (cl ca cve))
-
- (define capital-ship-types (cvl cvs cv bc bb))
-
- (define carrier-types (cve cvl cvs cv))
-
- (define ship-types (append small-ship-types large-ship-types capital-ship-types))
-
- (unit-type airfield (image-name "airbase"))
- (unit-type airbase)
- (unit-type port)
- (unit-type town (image-name "town20"))
- (unit-type city (image-name "city20"))
-
- (define place-types (airfield airbase port town city))
-
- (material-type org ; organization
- (help "important to do things, acquired from HQs"))
- (material-type air ; aircraft
- (help "attached aircraft used for support"))
-
- (terrain-type sea)
- (terrain-type atoll)
- (terrain-type clear)
- (terrain-type jungle (image-name "forest"))
- (terrain-type hills)
- (terrain-type mountains)
- (terrain-type road (subtype connection))
- (terrain-type river (subtype border))
- (terrain-type reef (subtype border) (color "gray"))
-
- (define water (sea atoll))
- (define land (clear jungle mountains))
-
- (define cell-t* (sea atoll clear jungle hills mountains))
-
- ;;; Static relationships.
-
- (table vanishes-on
- (ground-types sea true)
- (ship-types land true)
- (place-types sea true)
- ((town city) atoll true)
- )
-
- (add sea capacity 100)
-
- (add land capacity 4)
-
- (add aa capacity 1)
-
- (table unit-size-as-occupant
- (u* aa 99)
- (ground-types aa 1)
- )
-
- (table unit-storage-x
- (u* org 1)
- ;; Aircraft complements for various types of carriers.
- (carrier-types air (24 36 12 72))
- (place-types air (72 144 0 288 576))
- )
-
- ;;; Vision.
-
- (set terrain-seen true)
-
- (add u* already-seen 20)
- (add place-types already-seen 100)
-
- ;; Range should depend on availability of scout aircraft...
-
- (add carrier-types vision-range 4)
-
- (add place-types vision-range 4)
-
- ;;; Action parameters.
-
- (add ground-types acp-per-turn 1)
- (add ship-types acp-per-turn 24)
-
- ;;; Movement.
-
- (table mp-to-enter-terrain
- (ground-types sea 99)
- (ship-types land 99)
- (ship-types atoll 12)
- )
-
- (table mp-to-leave-terrain
- (ship-types atoll 12)
- )
-
- ;;; Combat.
-
- (add ground-types hp-max 12)
- (add ground-types parts-max 12)
-
- ;aa dd ss cl ca cve cvl cvs cv bc bb
-
- (add ship-types hp-max (6 6 6 4 6 4 4 4 5 5 6))
- (add ship-types parts-max (6 6 6 2 2 2 1 1 1 1 1))
-
- (add place-types hp-max (10 20 20 40 80))
-
- (table acp-to-attack
- (ship-types u* 6)
- )
-
- (table acp-to-defend
- (u* ship-types 6)
- )
-
- (add carrier-types acp-to-fire 12)
- (add place-types acp-to-fire 12)
-
- (table acp-to-be-fired-on
- (carrier-types carrier-types 6)
- )
-
- (add carrier-types range 8)
- (add place-types range 8)
-
- (table hit-chance
- (ship-types ship-types 50)
- )
-
- (table damage
- (ship-types ship-types 1)
- )
-
- (table consumption-per-attack
- ;; Expect to lose one plane in an attack.
- (carrier-types air 1)
- (place-types air 1)
- )
-
- (table hit-by
- ;; Planes can attack just about anything.
- (u* air 1)
- )
-
- (table material-to-fight
- (carrier-types air 6)
- )
-
- (table capture-chance
- (ground-types airfield 100)
- (ground-types (airbase port) 90)
- (ground-types (town city) 50)
- )
-
- ;;; Defaults for testing.
-
- ;;; Some defns for the fractal percentile generator.
-
- (set alt-blob-density 10000)
- (set alt-blob-size 20)
- (set alt-smoothing 6)
- (set wet-blob-density 2000)
- (set wet-blob-size 100)
-
- (add cell-t* alt-percentile-min ( 0 90 90 90 97 98))
- (add cell-t* alt-percentile-max ( 90 91 97 97 98 100))
- (add cell-t* wet-percentile-min ( 0 0 0 50 0 0))
- (add cell-t* wet-percentile-max (100 100 50 100 100 100))
-
- ;;; River generation.
-
- (add (clear jungle hills mountains) river-chance (10.00 25.00 25.00 25.00))
-
- (set river-sink-terrain sea)
-
- ;(table terrain-interaction (river (sea shallows) non-terrain))
-
- (set edge-terrain sea)
-
- (add u* start-with 1) ; one of everything
-
- (set country-radius-min 4)
- (set country-separation-min 20)
- (set country-separation-max 60)
-
- (add (sea clear) country-terrain-min (10 5))
-
- (table favored-terrain
- (u* t* 0)
- (ground-types land 100)
- (ship-types sea 100)
- (place-types land 100)
- )
-
- (table unit-initial-supply
- (u* m* 9999)
- (place-types air 100)
- )
-
- (set side-library '(
- ((name "Allies") (adjective "Allied") (emblem-name "flag-usa")
- (class "allied") (names-locked true)
- (unit-namers
- (cl "us-cl-names")
- (ca "us-ca-names")
- (cve "us-cve-names")
- (cv "us-cv-names")
- (bb "us-bb-names"))
- )
- ((name "Japan") (adjective "Japanese") (emblem-name "flag-japan")
- (class "japanese") (names-locked true)
- (unit-namers
- (ca "japanese-ca-names")
- (cve "japanese-cve-names")
- (cv "japanese-cv-names")
- (bb "japanese-bb-names"))
- )
- ;; Russia and China useful as distinct sides?
- ))
-
- (include "ng-ships")
-
- (set calendar '(usual "day"))
-
- (world 800 (year-length 365))
-
- (game-module (design-notes (
- "The map-scale is 30 miles/hex, game time is 1 day/turn."
- "One unit of aircraft material is one plane."
- ""
- "To Do:"
- ""
- "Adapt old pacific map."
- ""
- "Could have one port and one airfield share a hex, but no more."
- ""
- "Units with aircraft should have a long vision range."
- ""
- "Add fuel as material, scenarios could predefine certain places to have lots."
- )))
-